The Resident Evil 2 Remake Will Be Epic

Resident Evil 2


One of my favorite games of all time is getting a reboot. The Resident Evil 2 remake was announced last year, but not many details have been released since then, which has created a strong itch in all the fans. However, the game’s producer Yoshiaki Hirabayashi said he intends to “recapture the spirit” of the original Resident Evil 2. If he is successful in his goal, this is one fan that is excited.


Hirabayashi, who also produced the remake of the first game, said making the first remake was “an incredible learning experience.” He says the Resident Evil 2 remake is “progressing.”   I’m not a fan of that word. When I hear progressing, I think it means they’ve run into problems whether it is technical, story issues, or problems with the designers.


Hirabayashi went on to say, “The Resident Evil  remake was my first project at Capcom. I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game. It was an incredibly valuable experience for me.”


I thought the remake of GameCube Resident Evil was outstanding. It had some issues with lagging graphics and the confusing controls, but overall a technical masterpiece. If they do just as well on Resident Evil 2 remake as they did on the first, then it will be the game of the year for me.



Hirabayashi also went over the Resident Evil remake with an HD remaster, which included the programming, the game’s pacing (which I think might have played a part in the lagging graphics), and the audio-visual assets.   The HD remaster will be applied to the Resident Evil 2 reboot with additional improvements.


The one thing I’m nervous about is Hirabayashi did not say if the reboot will keep the original Resident Evil 2 fixed camera angles or use the now popular third-person view. I loved the fixed camera angles, and I really hope he meant when he said he wants to “recapture the spirit” of the original game, which I think would include the fixed camera angles.  In the video below (which is a walk through of the GameCube Game) you can see how the fixed camera angles affects the story.

As of right now the remake of Resident Evil 2 has no release date or what platforms it will be released on. Bookmark this site because once I receive news of the release date it will be posted.  You better believe I will have a review on the same day the game is released.

The New Mod for Aliens: Colonial Marines Has Improved the Game Drastically

Aliens: Colonial Marines


When Aliens: Colonial Marines first came onto the scene in 2013 many people did not like it (me included). It received so many bad reviews and critiques it was considered for a short time to be pulled from shelves. However, recently Templar GFX Modding has taken on the complex task to give the game a complete overhaul and give fans what they hoped would be the game when it was launched.


Templar GFX Modding who designed and executed the mod have made this game absolutely amazing which you can find at ModDB. The overhaul has touched every little detail of the game such as the animations, the engine, and the weapon mechanics. Templar even reprogrammed the Artificial Intelligence for the Xenomorphs and the humans. They even went in and drastically improved the effects and visuals of the game.



I got a chance to play this recently and besides the major overhaul what I find most dramatically changed is in the Xenomorphs. When I played the original creation, I found the Xenomorphs to be boring, easy to kill and not visually stimulating. However, in this mod I find them to be more deadly. The way they move and their behavior has them appearing more scary, and I caught myself several times jumping when one of the Xenomorphs popped up on the screen out of nowhere. Templar says the new Xenomorphs, “Dramatically shifts the tone of the entire campaign.”


Templar went on to say, “This is how Colonial Marines should have been when it came out.” I have to agree with this. When the game launched many fans were angry on how the game looked amazing in demos and trailers, but when they bought the game it was far less than what was advertised. Sega and Gearbox Interactive (the makers of the game) received numerous false advertising complaints and even were slapped with a lawsuit. Now when I bought the game, I was disappointed with it. I could see the game didn’t match the hype. I can even agree the game makers dealt in false advertising, but I wasn’t angry enough to put together a formal complaint or enough to file a lawsuit.


The possibility of Modding gives me goose bumps. You have to try out the original version of Colonial Marines and this new Mod version just to see how different the two games are. Just imagine if every game that sucked someone goes in and gives it an overhaul? Doesn’t it just sent shivers down your spine?

A New Forge Creation for Halo 5 Has Got Our Attention

Halo 5



When 343 Industries released the highly anticipated Mode-making/Forge Maps for Halo 5, the Xbox community started creating awesome new content. We found one called the “Mitake Machine” which is beyond amazing. It was created by TOKETAKE, an Xbox live user.


It was designed to be a massive battle with a boss. One player controls the Mitake Machine as a team of Spartans uses rocket launchers to try to bring the boss down. The Mitake Machine is based on Master Chief’s helmets and has two scary looking arms with balls that will kill anything in its path attached to them. The player that controls the Mitake Machine can make it go backwards or forwards or swing the deadly “balled” arms. You can see the Mitake Machine in action in the video below.


If the team of Spartans and the Mitake Machine can destroy the four outer power cores, the visor will raise, revealing the final power core. If the team can destroy the final power core, the machine operator will drop into the open battlefield where you can turn them into chopped liver.


The video shows some faults with the Mitake Machine such as bad frame rate and video lag, which can be a problem in destroyed the inner core.


However, even with these slight faults the creation has been brought to the attention of Phil Spencer, the head of Xbox, who recently tweeted, “What people do in Forge is incredible.”


343 Industries are not only responsible for the Halo Forge Maps, but also Star Wars pod racing and an incredible avalanche mini game, and many other past and future projects that are exciting to look at.


Josh Holmes, the studio head for 343 Industries says he is always surprised and impressed with that the studio produces. He said, “It has been amazing to see the creativity of the Halo community unleashed with the new Forge toolset in Halo 5: Guardians. We have an ongoing email thread going here in the studio where people share new discoveries every week and it never fails to amaze us what people have managed to build.”


I haven’t got a chance to try out the Mitake Machine or any of the other amazing Forge creations I’ve seen and read about, so I can’t give a personal review at this time. Let’s just say my weekends will be completely booked as I explore this new game feature. If my girlfriend doesn’t break up with me based on that I spend too much time gaming, then you can expect a review of the Mitake Machine as well as other Forge creations.