Even with its procedural maps, XCOM 2’s missions started feeling a little stale after a hundred hours or so. Enter War of The Chosen, a large-scale expansion which grafts on more than enough new variables to give that creeping sense of predictability a brutal beatdown.
Variety is War of the Chosen’s biggest strength, and its long list of changes was very successful at making me rethink my established tactics. There are several new mission types, including clever new spins on Alien Supply Raids and Retaliations (the latter finallyincludes armed resistance soldiers who help you fight off the attackers a little too effectively sometimes), extracting captured XCOM soldiers, assassinating Advent generals who’ll flee to extraction points when you break concealment, evading ambushes, saving VIPs from zombie hordes, and more. Few of them rely on do-or-die turn-timers, which was a good call on Firaxis’ part. I don’t mind the occasional timed mission, but we have enough of those already.