I’d like to think that – should all life on Earth be completely destroyed – the next civilisation will at least be able to figure out the basics of winemaking. And judging by Aloy’s wonky walking in the PC version of Horizon Zero Dawn, it seems they probably will.
Guerilla Games has now rolled out another patch for Horizon Zero Dawn’s PC port, and amongst the usual raft of bugfixes comes a solution to a problem that had plagued players since launch: Aloy’s sideways walking. Aloy had a tendency to walk slightly off-centre to the left, rather than simply following the direction the camera was facing (as neatly displayed by ComManDerNomad in the video below). While that may sound like only a mild annoyance, some players reported it actually made them feel nauseous, so it’s just as well that this is now being addressed in the patch. “Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle,” the patch notes say. Back on the straight and arrow.
The patch also includes a number of crash fixes, and graphical improvements to stop character warping and flashing graphics in certain cutscenes. One fix tackles a HDR issue where the UI could be overlapped by a black screen, while a problem where “turning on the adaptive FPS option gave lower performance results than setting similar results manually” has also been resolved.